The Lawrence Jacobsen Library
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DYNAMICS IN HUMAN AND PRIMATE SOCIETIES:
AGENT -BASED MODELING OF SOCIAL AND SPATIAL PROCESSES
Editors Timothy A. Kohler George J. Gumerman Santa Fe Institute Studies in the Sciences of Complexity Oxford University Press 2000 CONTENTS Preface xi Putting Social Sciences Together Again: An Introduction to the Volume 1 Timothy A. Kohler Nonlinear and Synthetic Models for Primate Societies 19 Irenaeus J. A. te Boekhorst and Charlotte K. Hemelrijk The Evolution of Cooperation in an Ecological Context: An Agent Based Model 4 5 John W. Pepper and Barbara B. Smuts Evolution of Inference 77 Brian Skyrms Trajectories to Complexity in Artificial Societies: Rationality, Belief, and Emotions 89 Jim E. Doran MAGICAL Computer Simulation of Mesolithic Foraging 107 Mark Winter Lake Be There Then: A Modeling Approach to Settlement Determinants and Spatial Efficiency Among Late Ancestral Pueblo Populations of the Mesa Verde Region, U.S. Southwest 145 Timothy A. Kohler, James Kresl, Carla Van West, Eric Carr, and Richard H. Wilshusen Understanding Anasazi Culture Change Through Agent-Based Modeling 179 Jeffrey S. Dean, George J. Gumerman, Joshua M. Epstein, Robert L. Axtell, Alan C. Swedlund, Miles T. Parker, and Steven McCarroll Anti-Chaos, Common Property, and the Emergence of Cooperation 207 J. Stephen Lansing The Political Impact of Marriage in a Virtual Polynesian Society 225 Cathy A. Small The Impact of Raiding on Settlement Patterns in the Northern Valley of Oaxaca: An Approach Using Decision Trees 251 Robert G. Reynolds The Fractal House of Pharaoh: Ancient Egypt as a Complex Adaptive System, a Trial Formulation 355 Mark Lehner Modeling Sociality: The View from Europe 355 Nigel Gilbert Agent-Based Modeling of Small-Scale Societies: State of the Art and Future Prospects 373 Henry T. Wright Index 387 EXCERPT FROM THE INTRODUCTION Putting Social Sciences Together Again: An Introduction to the Volume Timothy A. Kohler "Whose game was empires and whose stakes were thrones, Whose table earth--whose dice were human bones" Lord Byron, Age of Bronze We accept many definitions for games, most not so grandiose as those of Napoleon treated by Byron. Often when I demonstrate the simulation of Anasazi settlement discussed in chapter 7 of this volume someone will say, "This is just a game isn't it?" I'm happy to admit that it is, so long as our definition of games encompasses child's play-which teaches about and prepares for reality-and not just those frivolous pastimes of adults, which release them from it. This volume is based on and made possible by recent developments in the field of agent-based simulation. More than some dry computer science technology or another corporate software gambit, this technology is in fact provoking great interest in the possibilities of simulating social, spatial, and evolutionary dynamics in human and primate societies in ways that have not previously been possible. What is agent-based modeling? Models of this sort are sometimes also called individual-oriented, or distributed artificial intelligence-based. Action in such models takes place through agents, which are processes, however simple, that collect information about their environment, make decisions about actions based on that information, and act (Doran et al. 1994:200). Artificial societies composed of interacting collections of such agents allow controlled experiments (of the sort impossible in traditional social research) on the effects of tuning one behavioral or environmental parameter at a time (Epstein and Axtell 1996:1-20). Research using these models emphasizes dynamics rather than equilibria, distributed processes rather than systems-level phenomena, and patterns of relationships among agents rather than relationships among variables. As a result visualization is an important part of analysis, affording these approaches a sometimes gamelike and often immediately engaging quality. OK, I admit it-they're fun. Despite our emphasis on agent-based modeling, we do not mean to imply that it should displace, or is always superior to, systems-level models based on, for example, differential equations. On the contrary: te Boekhorst and Hemelrijk (chapter 2) nicely demonstrate how these approaches may be complementary. Even more strongly, we do not argue that these activities should become, ahead of empirical research, the principal tool of social science. We do hope to demonstrate that these approaches deserve an important place in the social science toolkit. All social simulation (whether of the agent-based type, or of whole systems in the tradition of Forrester [1968]; see also van der Leeuw and McGlade [1997]) is viewed with suspicion by many in the research community, even including some who accept the value of simulation for problems in the physical and biotic domains. I therefore begin this chapter with a perspective on why such doubts have arisen-and why the researchers whose work is assembled here think these approaches are useful nonetheless. I then continue with a discussion of some of the problems of anthropology-the social science I know best-that might be reduced by extended and rigorous application of the sorts of methods explored in this volume. Interest in these models crosscuts the social sciences, humanities, and biological sciences. Recent important and strongly related contributions in the social sciences have issued, for example, from political scientists (Axelrod 1997) and from economists (Young 1998). In the final section of this chapter I suggest that these methods have great promise for re-integrating social sciences long isolated by artificial disciplinary boundaries. WHERE TO ORDER: Order Department Oxford University Press 2001 Evans Road Cary, NC 27513 Fax: 1-919-677-1303 Phone: 1-800-451-7556 Web Site: www.oup-usa.org PRICE: $65.00 (cloth) ISBN: 0-19-513167-3 $40.00 (paper) ISBN: 0-19-513168-1
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